In August 2013 I joined an agency called General Things, where I began working on projects for consumer electronics company GoPro. After 3 months at General Things, the company was acquired by GoPro.
During my two years at GoPro, I worked on a wide variety of projects, including e-commerce pages, marketing campaigns and cloud-based video editing software. Additionally, I assisted the company in hiring the senior director for my division (Software & Services User Experience) and in building out the team from two members to over 15.
template editor (2014)
An interface for using GoPro templates to edit video footage.
clip & share (2014-2015)
An interface for finding small clips within larger videos and sharing them to social networks. Currently in use in GoPro's mobile apps, slated to be released in other platforms (e.g. desktop, camera) within the next year or two.
Build Your Own Bundle (2015)
A tool for users to build their own perfect bundle of GoPro cameras and mounts/accessories.
mounts + accessories UX improvements (2015)
I set out to improve our Mounts+Accessories catalog: shop.gopro.com/mounts
country chooser (2015)
For users who are misplaced by automatic IP geolocation or ordering while abroad, a redesigned Country and Language chooser.
gopro awards (2015)
My presentation of Information Architecture and proposed Wireframes for the GoPro Awards project.
INTIMIDATION V. INSPIRATION (2015)
A presentation of research findings around the GoPro brand and culture.